This is likely to be my final entry for this blog so I decided to look back over the course of the project, summarise what I've done and how I achieved it, as well as explain things in more depth.
To start with I worked on my own with no assistance on any part. it was incredibly tough, especially as I started late and only had a couple of days a week to work on it. this meant I had to work very quickly, as 3D modelling and texturing can be very time consuming.
The design and concept evolved over the course of the project, from a game about chasing Dracula around Whitby, to a game where the player collects Jet artefacts whilst exploring Whitby Abbey, to a scene that tries to capture the style of a painting by Francis Jukes.
The concept art was produced to help me plan how I wanted to layout the level, as well as act as a very short storyboard for when things would happen. I also worked on making the project logos that I needed for the submission. With the changes in design I was worried that I would need to rename everything, which thankfully never happened.
When I knew what I was doing, I started making the whitebox assets. The models were constructed in a way that allowed me to add detail at a later point if needed. these models remained for the most part, relatively unchanged and being used in the current build of the level.
I decided to use a few texture sheets as possible and I've managed to use only two textures. The overall aesthetic I was aiming to achieve was inspired by Francis Jukes (provided by The British Library's asset pack) and popular videogames that use a painted style (such as World of Warcraft and Vagrant Story). Components that make up the abbey are chunky and angular, and the textures were hand painted by myself. The brick texture took the longest out of the texture pieces, as this would be the most visible part of the game. The UV's for all of the models were mapped to a single texture as stated before, which probably took the most time.
It's been hard work but very rewarding. I've learned a lot more than I thought I would during this project. I will most likely take this project further and turn it into a more polished portfolio piece, as I quite enjoyed the visual style used.
Thank you for reading my blog.