(My tileable terrain texture)
I always like to use as many of my own assets as possible. In this project all of the assets have been made by me except for the skybox (and it's material). I have dedicated a lot of time today to create a terrain texture to match the style of the other assets (see image above).
I think it turned out quite well, even if it displays a bit smaller than I originally intended. I painted it in a way that would give the appearance of depth, without the need for a normal map (I am only using diffuse textures for this project). The texture tiles without any noticeable seams and adds a lot to the scene (which you shall see later).