I've recently started an unpaid internship with Wales Interactive as an environment artist that will help me get the experience I need that is relevant to the industry I want to work in. This also means I need to battle to get income and look for work as well. This and various other things that happen means that I only get around two, possibly three days a week to work on this project. However I really wanted to continue with the competition and push myself to my limits in order to produce a finished piece that I can be happy with.
With this in mind I think I can justify needing to simplify my game design even further, so the next post will be looking at the newest (and hopefully last) design change.