(UV mapping process for one of the models)
Following on from yesterday's post, I've been UV mapping to try and get the textures to display properly on my models. The image above shows the process of packing the UVs into the space, which will allow me to add more colour information to the texture for other models.
(Testing the texture in CryEngine on the newly UV mapped model)
The image above is a screenshot of a test in engine to make sure it looks good. All of the bricks are going in the right direction and are the same scale. Still quite a few models to work on though, so I'd better get on with it.