(Reference image in CryEngine)
Unlike the Mystical Wings project I worked on last year, where everything was giant in comparison to the player character, this project uses real-world measurements to the correct scale (or as close to it as possible).
(An object created in CryEngine used to measure scale)
I imported a reference image into CryEngine to help determine how big the structure will be in comparison to the terrain and player. The image has a scale that I converted to metres (originally in feet), as this is what the engine uses. I then used the CryEngine's 'Designer Tools' to create a box shape to the same length as the converted measurement. Using this shape I could scale the reference image up until it matched the length of the shape (see image above).
With the scale set I can move on to sculpting the terrain to resemble the real location's, adding another element of detail and allowing me to create assets to scale.