Sunday, 13 July 2014

Whitebox Stage

(Early whitebox stage with place-holder assets in CryEngine)

I finally started 3D modelling various place-holder assets to get a general feel for how the game is going to look.  It also means I can test the designed gameplay mechanics sooner, giving me more time to fix any potential problems.  I'm using 3D Studio Max to create the 3D objects for the world (both whitebox and finished versions of them).

I will be researching how to implement the game mechanics using the documentation provided by Crytek on their site, as well as any useful tutorial videos I find (I'll provide links to everything I use in subsequent posts).

Once all of this is done I can start replacing the place-holders with the actual game assets.  Texturing for the final versions will be done using Photoshop.  I will post images of finished assets as well from time to time.

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