(More place holders in engine, looking a bit more like an abbey)
As I expected, I have already fallen behind in my schedule, so I've spent as much time as I could today 3D modelling. First of all I worked on finishing the middle and upper sections for the inner walls and importing them into CryEngine.
(Basic shape of one of the abbey's main walls)
The next stage was to create one of the big walls at the end of the abbey, together with the two spires either side. The wall is only a basic model at the moment, although more detail will be added at a later point. It's probably worth mentioning that most of the detail will be added through the texture, as it will be a lot quicker.
(One of the spires to go next to the wall)
The spire model I made has a bit more detail and was a lot more difficult to make. There are actually two different meshes for this (one for each side of the wall) because of the way they are shaped. Ordinarily I would just use the same model and rotate it in engine, however there is chamfering on part of the model that would be in the wrong place if I did so.
I'm hoping to get most, if not all of the basic shapes built before Monday so I can start texturing or adding gameplay. Hopefully no more unforeseen events prevent me from working on it.